
STEEL OVER EDEN
Spring 2026
This is a collection of VFX highlights created in HLSL and procedural tools created for the sixths game project during my time at The Game Assembly in our custom engine.
HLSL VFX CODING
All of the VFX had to be created by writing the code in HLSL. The pipeline for the VFX was to first create the desired VFX in Unreal Engine and then rewrite the effect in HLSL in Visual Studio. All the textures were created in Substance Designer and packed into different channels to manipulate the textures separately.
In this project, I was responsible for:
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Spider Spawner Shader (Eggs)
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Gun Ammo and Bullet Indicator
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Player Healing and Take Damage VFX
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Big Enemy Take Damage VFX
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Boss Procedural Material and Shader
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Procedural Book Tool (Houdini)
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Procedural Paper Tool (Houdini)
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Placing out and baking lights
EGG SPAWNER

One my my bigger tasks for this project was to create a for spawners of smaller enemies. The ide behind this asset was to show the player that the enemie is coming from inside the eggs and there for needed to have an organic look.
My idea was to panner a spider texture on a back and white mask aswell as add a texure that resembled skin, to simulate that the egg is alive.
To write the HLSL shader I used an RGB mask to build the layerd look.
